Offered free, with no support implied or available. Did I say free? Sometimes you get what you pay for, but I hope these are useful.
Most 3ds Max scripts are basic enough they should work with any version after Max 9 (and that's a long, long time ago). AfterEffects scripts and/or plug-ins, when available, are CC-2022 and after.
If you feel compelled to donate something, which would be greatly appreciated, may I suggest
Hero Rats No, really. Awesome work.
Doctors without Borders Medical aid without boundaries.
The Heifer Project Providing livestock for beyond-subsistence farming.
For installation instructions, please see the appropriate pages of your software docs. If you bemoan the lack of good instructional manuals these days, here are some alternatives:
For 3ds Max script installation, notes at Script Spot
For AfterEffects... nothing yet (Google might help).
For Fusion and Resolve, both from Blackmagic Design, the forums at Steak Underwater
The first of several scripts to be migrated to the new web site...
This is another simple script to tidy up imported CAD models. It seems that no matter how good your import algorithms are, there are always a few extra vertices or some odd smoothing areas. I've found a pass with this script goes a long way to a better model, though in my experience, some editing (or a lot of editing) is still required for a very clean mesh.
N.B. This script will only work on a collapsed mesh/polymesh, before any modifiers are added. Something about the data structure within Max makes this MUCH faster on Editable Polys than on Editable Meshes. You've been warned. Very little error checking other than to confirm it can attempt the weld and smooth operations.
This utility script replaces selected objects with instances of a specified object or hierarchy. Because I'm lazy, there is no undo for the "delete selected objects" function. BUT: You can choose not to delete the objects being replaced, just to be safe (the default behavior).
I find it useful to leave the original objects to check rotational orientation. I developed this to replace low-res Revit geometry with nicer high-res geometry, and when replacing objects with different rotational orientations, my source models don't always end up the way I expect. The replaced models are all instances, so it's trivial to edit them at the element level to correct X/Y/Z alignments. One known weirdness: the instances end up not numbered sequentially. The names are unique, but your source object gets renamed too. Maybe I'll fix that some day...
This is a macroscript to make working with space warps within Max more efficient. You can disable space warps (turn off the binding modifiers) selectively or globally. You can also delete the bindings selectively or globally. There is no "confirmation/are you sure" requestor for this, but undo is functional.
You can change this to a simple run-it-as-you-need-it script rather than a macroscript if you prefer. Requires a one-line edit to the script, noted in the body of the script.