Technical notes on the process

The following is a generalized outline of 3D model development; there are certainly variations on the process, software, techiniques, and approach. This is just one way; but it is typically the approach we use when modeling 'from scratch'. Here's how we'll replicate this digital photo of a Gala appl...

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If you have ended up here because you're trying to render your lightmaps via Swarm on multiple machines, you just might be in luck. Here's how I got it working with my system/network:

Caveats:

As of this writing, I'm using Unreal Engine version 4.24.3, installed via the Epic Games installer (not...

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